If you’re anything like us, you’ve often lamented the fact that there aren’t more side-scrolling pixel art games about muscle-bound fish with memory problems. We’ve got some good news for you, though: Shütshimi is here to save us all. It’s a randomized side-scrolling shooter from the brains at Choice Provisions, whose track record speaks for itself. Trust us when we tell you that you will enjoy Shütshimi in ways you thought not possible.
News that a game like Shütshimi exists can be a lot to take in, but we’re making it easy on you. We’re giving away a bunch of digital downloads for the game for both Steam and PS4. HOW DO YOU ENTER TO WIN? It’s easy. See that little contest widget right below this post? Follow the simple instructions and you’ll be on your merry way.
Fans of fast-paced frenetic action are in for a treat. Below are some additional details on the game.
The first two hours of Galak-Z: The Dimensional are punishingly difficult, almost to the point of making the game inaccessible. You will die frequently. You will also die quickly. It may be hours before you make any real progress and it is extraordinarily frustrating when a fantastic run goes up in smoke in less than ten seconds.
The gameplay does not make a great first impression.
However – and it’s a significant however – if you can get beyond that, then Galak-Z is excellent. It’s a tightly designed, adrenaline-doused space shooter with a nearly flawless visual aesthetic, and while it remains punishingly difficult it is incredibly satisfying once you adapt to the controls.
If you grew up in arcades and cut your teeth on some of the most fiendishly difficult space shooter games of the 1980s, you’re in for a treat. This week, 17-Bit released their much-anticipated open world (or open galaxy), procedurally-generated homage to arcade shooters of the 80s: GALAK-Z.
There were quite a few years where I wondered if we’d ever see another entry in the Star Wars Battlefront series, and quite a few more where it was worth questioning whether another entry in the series could both capture the energy of the originals while also feeding my childhood dreams of what a Star Wars game could be.
The odds seemed stacked against good returns, but as a wise-man once said, never tell me the odds.
The latest glimpse into Battlefront offers a taste of dogfighting with squadron mode, where the quick back and forth between the Empire and Rebel Alliance begs the question, which side are you on come November 17th?
Take a look and let us know what you think – and keep an eye out for a notorious cameo!
PlayStation Plus has always been an excellent deal for subscribers. Sony’s rewards program drops a handful of free games onto PlayStation consoles every month, ensuring that fans have something to play even during the summer doldrums when the new release schedule has dried up.
Now Sony is planning to give subscribers even more control over the selection. The publisher has announced a new Vote to Play promotion that gives fans the ability to choose which games will be added to the Instant Games Collection.
If you own a PS4, have PlayStation Plus, and haven’t played Rocket League, then I have only one question for you: why do you hate having fun? The game–which is also available on Steam–is some of the purest fun I’ve had with a game in a long time. The fact that it was free for Plus members in July meant that anybody who was mildly interested in the game could give it a shot. As such, it has been downloaded over 5 million times.
While the game is extremely enjoyable, it does have a few issues that are still being worked out. I’m willing to cut developer Psyonix some slack though, as they are just a small team of 12 people. Having said that, Psyonix has heard our cries, and on Friday morning they released a patch that fixes many of the complaints the community had. I’m going to highlight the major points the patch fixed, but if you want to read the full notes, you can do so here.
Back before Mario Kart 8 and Splatoon, the Wii U was a new console that nobody wanted to buy with gimmicky games that nobody was able to play. The platform has since corrected course, but the small install base ensured that many of the exclusive launch titles never received much time in the spotlight.
Game Freak’s Tembo the Badass Elephantis a new 2D platformer about Tembo, a badass elephant living out his days on a quiet jungle island. Since badass elephants are always in high demand, Tembo gets pressed into action when an army of purple invaders takes over a peanut-shaped city and the local general concludes that a badass elephant is the only thing strong enough to stand against the mechanized army of the future. Tembo gears up with an implausibly tied Rambo bandanna and then gets airlifted in to save the day.
Did I mention that Tembo is a badass elephant? I just want to make sure that’s clear.
I’ve got an unpopular opinion: I loved The Order: 1886.
If you’re one of the uninitiated, The Order: 1886 is a PlayStation 4 exclusive, developed by Ready at Dawn, and released earlier this year. Upon its release, the game was almost universally panned by critics and gamers. It currently sits at a 63 on Metacritic. This may not seem like the worst score in the world, but with the current state of video game review scores, anything less than a 7 is often (and unfairly) viewed as trash. I feel like The Order: 1886 has gotten a bad rap, and I thought I’d take this opportunity to talk about why I feel it’s not as bad as people claim.
Now, I think most people will agree that the gameplay itself is generally solid. It plays like most other cover-based third-person shooters, so if you’ve played one before then you know what to expect. What makes the encounters different in The Order: 1886, are the variety of fun weapons you have at your disposal. For example: one gun allows you to basically shoot lightning bolts at enemies, and another lets you shoot out a cloud of gas which you can then ignite, burning your enemies to death. These weapons are unique, and I enjoyed using them. I guess if I were to put it simply: if you like third-person shooters, you will probably enjoy a majority of the game.
No Man’s Sky is one incredibly ambitious game. It’s the first game to my knowledge to really try and capture the sheer massive scale and size of the universe. The game takes place in a procedurally generated galaxy, with the main goal being to get to the center of the galaxy. In order to reach the center of the galaxy, you must traverse the stars in your spaceship. During your travels you’ll discover new planets, identify lifeforms, and engage in space battles. The fascinating thing about this galaxy though, is that it is quite literally galaxy sized.
Just how big is galaxy sized?
Oh, merely a paltry 18,446,744,073,709,551,616 planets. A number so big I don’t even know how to say it. If you were to explore every planet in the game for one second, it would take you more than 500 billion years. That is sure to piss off completionists out there.