Monthly Archives: June 2015

Why Reggie Fils-Aime is Right when He Says VR Isn’t Fun

Oculus-Rift-headset

Between Project Morpheus, the Oculus Rift, and the HoloLens, virtual and augmented reality has never been more tangible than it was at E3 2015. The excitement is understandable. Virtual reality has been the stuff of science fiction for decades, and it finally seems as if the real world is catching up to our imaginations.

However, Nintendo of America President Reggie Fils-Aime seemed determined to ruin the party in an interview with Polygon.

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Follow Charlize Theron Into Dark Places

follow-charlize-theron-into-dark-places

After the critical success of last year’s Gone Girl, it’s no surprise that another cinematic adaptation of a Gillian Flynn book would eventually soon arrive in theaters. Here’s the synopsis of Dark Places:

25 years after testifying against her brother as the person responsible for massacring her entire family, a haunted woman (Charlize Theron) is approached by a secret society that specializes in complex, unsolved cases.

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Man Spends Six Years Crocheting Giant Super Mario Bros. Map

mario-tapestry-full

When it comes to fan art, most of us take the path of least resistance, whether that’s tumblr, Deviant Art, or the drawings of Imperator Furiosa circulating on Twitter. The artists at comic conventions are always selling amazing prints, while the truly devoted can seek out commissions and custom artwork. Whatever the case, it’s not too difficult to find a relatively inexpensive way to display your favorite games at home.

Thankfully, Kjetil Nordin is not like the rest of us. Not one to be satisfied with a photocopied print of his beloved Super Mario Bros. 3, the Norwegian computer programmer spent six and a half years crocheting a (roughly) 7×6 ft. tapestry of the World 1 map from the NES classic. It took him over 800 hours and countless balls of yarn to complete the tapestry, which will soon be hanging on his wall once he can figure out a way to do so without destroying it.

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Daredevil’s Radar Sense: What is it?

Radar Sense Modern

Daredevil may have been around since Stan Lee and Bill Everett introduced him in 1964, but many new fans have been discovering him now thanks to the live-action show on Netflix and the past several years of consistently entertaining stories from a slew of fan-favorite writers. Though blinded by radioactive materials, attorney Matt Murdock uses his other now-superhuman senses and a special radar sense to operate as the acrobatic hero Daredevil, the “man without fear.” But how does his famous “radar sense” work exactly? Let’s find out!

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Don’t forget about Archie Comics and the rest of the funnies

Archie Comics' beloved Riverdale crew.

Archie Comics’ beloved Riverdale crew.

We’re going through another golden age of comics, haven’t you heard?

Comic books haven’t received this much attention since the ‘40s and ‘50s when cocksure psychotherapists wielded their paranoia drill and implanted warning signs for parents of heretic homosexual behaviors found within the pages of a Batman comic. The result, naturally, would be the desecration of their sons Christian souls and the emasculation of their walking testosterone bundles of joy.

Now, however, Marvel has managed to bring the conversation of comic books back to the forefront thanks to global mega successful film franchises they’ve built around characters like Iron Man, Captain America, and Thor.

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E3 2015: No Man’s Sky is sort of a big game.

nomansskylogo

No Man’s Sky is one incredibly ambitious game. It’s the first game to my knowledge to really try and capture the sheer massive scale and size of the universe. The game takes place in a procedurally generated galaxy, with the main goal being to get to the center of the galaxy. In order to reach the center of the galaxy, you must traverse the stars in your spaceship. During your travels you’ll discover new planets, identify lifeforms, and engage in space battles. The fascinating thing about this galaxy though, is that it is quite literally galaxy sized.

Just how big is galaxy sized?

Oh, merely a paltry 18,446,744,073,709,551,616 planets. A number so big I don’t even know how to say it. If you were to explore every planet in the game for one second, it would take you more than 500 billion years. That is sure to piss off completionists out there.

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5 Great Book-To-TV Adaptations

Game of Thrones

If you’re like me, you can’t resist a good book-to-screen adaptation. One of my favorite things to do is compare what happens in the books to what plays out on the screen; I love the debate it can inspire. The best fodder for this is found with television adaptations, of which there are quite a few that I could go into. But I’ve narrowed it down to just five. Read on and see if you agree with me.

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Hannibal Recap Episode 3.3 – Secondo

Hannibal - Season 3

As much as I like Hannibal, I can’t deny that the third season has been off to a bit of a slow start. So far, the characters have been sitting around talking, with occasional digressions for dinner and vivisection.

Those dinner conversations are far more entertaining than they are on most shows, and Mads Mikkelsen remains as captivating as ever. Even so, drama is usually more compelling when the stakes are clear. Why are these people still in such close proximity to one another?

That changed in the second half of “Secondo,” the third episode of season three, which concludes with a bombshell about Hannibal’s past.

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E3 2015: Why Doesn’t Kingdom Hearts 3 Make Any Sense?

Kingdom-hearts-3-clueless-sora

Kingdom Hearts is the one franchise that makes me feel like I’ve been cheated on. Sora & Company have had dalliances with seemingly every piece of hardware while I’ve been sitting here waiting for Square-Enix to complete a trilogy that started on the PS2. The series is now spread across so many platforms and so many sequels that it’s almost impossible to figure out where it’s been.

In other words, I have mixed feelings about Kingdom Hearts 3 and the trickle of gameplay footage emerging from E3. The original Kingdom Hearts stands as one of my favorite games of all time, and I was equally invested in the second. There was mostly logical story progression between the two, and while there was a Game Boy Advance spinoff in the middle, Chain of Memories felt more like supplementary material rather than core reading. You didn’t need the footnotes to figure out the central narrative.

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